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NVIDIA Presents DLSS 4, RTX 5060 GPU, and DOOM: The Dark Ages at Computex 2025
NVIDIA Presents DLSS 4, RTX 5060 GPU, and DOOM: The Dark Ages at Computex 2025
12:33 pm

At Computex 2025, NVIDIA Reveals RTX 5060, Broadens DLSS Compatibility, and Highlights DOOM: The Dark Ages Upgrades

As Computex 2025 fully returns to Taipei, NVIDIA has stepped into the spotlight with a number of noteworthy announcements that highlight its ongoing dominance in gaming, AI, and graphics technology. With the introduction of the RTX 5060 GPU, along with new advancements in DLSS and RTX Remix, the company is setting the pace for the upcoming generation of PC gaming and content creation.

RTX 5060 Officially Unveiled: Affordable Performance for Everyone

Leading NVIDIA’s Computex 2025 presentation is the formal introduction of the GeForce RTX 5060, the newest member of the Blackwell GPU family. Set to launch on May 19, the RTX 5060 aims to deliver robust performance at an affordable price. Situated just below the newly released RTX 5060 Ti, this fresh GPU is aimed at gamers, content creators, and everyday users who are in search of a potent yet budget-friendly upgrade.

The RTX 5060 comes equipped with DLSS 4 (Deep Learning Super Sampling), NVIDIA’s newest AI-driven upscaling technology. According to NVIDIA, the card can achieve over 100 frames per second at 1080p across more than 100 supported games, positioning it as an outstanding choice for mainstream gamers eager to enjoy next-gen performance without overspending.

DLSS 4 Expands Its Reach to Over 125 Games

In conjunction with the RTX 5060 announcement, NVIDIA affirmed that the adoption of DLSS 4 is on a rapid rise. With compatibility in over 125 games and applications, DLSS 4 is establishing itself as a mainstay in contemporary PC gaming. The technology utilizes AI to upscale lower-resolution images in real time, leading to smoother frame rates and enhanced visual clarity.

This expansion is excellent news for gamers utilizing mid-range systems, as DLSS enables them to experience high-quality visuals and performance in demanding AAA titles. More announcements regarding DLSS-compatible games are anticipated in the upcoming months, solidifying its importance in the gaming landscape.

RTX Remix and Portal RTX Enhancement

NVIDIA also shared updates regarding RTX Remix, its modding platform that allows creators to remaster classic games with ray tracing and DLSS enhancements. Since its inception, over 350 projects have been initiated, highlighting the community’s eagerness to revitalize older titles.

One of the most awaited projects, the Portal RTX Enhancement, is set to release on May 18—just before the commencement of Computex. This remastered edition of Valve’s renowned puzzle game will incorporate full ray tracing, DLSS 4, and various visual improvements, providing a look into the future of retro game preservation and enhancement.

DOOM: The Dark Ages Receives a Visual Revamp

NVIDIA also announced that DOOM: The Dark Ages, the newest chapter in the famed franchise, will undergo a considerable visual enhancement this June. The game will implement DLSS Ray Reconstruction and improved path tracing technologies, promising to elevate both performance and graphic fidelity.

These upgrades will enable players to engage with DOOM’s signature rapid-paced action with even greater immersion and responsiveness. The update is likely to increase frame rates on RTX-enabled systems while preserving the high-quality visuals that fans expect from the franchise.

AI and Blackwell Architecture Keep Advancing

While gaming was the main theme of NVIDIA’s Computex presentations, the company also hinted at ongoing progress in AI and its Blackwell GPU architecture. The RTX 50-series, constructed on Blackwell, is engineered to cater to both gaming and AI workloads, reflecting the increasing intersection of these two fields.

NVIDIA’s persistent investment in AI-centric features like DLSS and RTX Remix emphasizes its broader aim to weave machine learning into every facet of the user experience—from rendering realistic graphics to facilitating real-time content creation.

Looking Forward

Although the announcements from Computex 2025 may not rival the scale of NVIDIA’s CES 2025 showcase, they reaffirm the company’s dedication to innovation and accessibility. With the RTX 5060 providing next-gen performance at a more mainstream price, and DLSS 4 becoming increasingly prevalent, NVIDIA is ensuring that high-quality gaming is accessible to more users than ever.

As the Blackwell architecture evolves and AI integration intensifies, NVIDIA is set to remain at the forefront of the gaming and graphics industry. Stay tuned for further updates as Computex 2025 progresses.

For additional coverage on Computex 2025 and NVIDIA’s latest advancements, visit CGMagazine’s dedicated event page.

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"DAN DA DAN Season 2 Set to Launch in Theatres on June 6 Showcasing the 'Evil Eye' Storyline"
“DAN DA DAN Season 2 Set to Launch in Theatres on June 6 Showcasing the ‘Evil Eye’ Storyline”
4:13 am

GKIDS Reveals Trailer for DAN DA DAN Season 2: EVIL EYE, Set to Hit Theaters on June 6, 2025

Anime enthusiasts across North America have a major event to anticipate this summer. GKIDS, the North American distributor recognized for presenting critically lauded anime in theaters, has officially unveiled the trailer for DAN DA DAN: EVIL EYE—the cinematic debut of the eagerly awaited second season of the popular anime series DAN DA DAN. The initial three episodes of Season 2 will premiere in theaters on June 6, 2025, prior to the show’s television airing in Japan, commencing on July 3, 2025.

A Cinematic Comeback for a Cult Classic

Building on the triumph of DAN DA DAN: First Encounter, which showcased the first season’s opening episodes in theaters and earned over $1 million during its limited U.S. release in September 2024, GKIDS is again investing in the series’ rising fame. DAN DA DAN: EVIL EYE will provide fans with an advance look at the upcoming season’s plot, characters, and dynamic animation on the big screen.

The trailer, which started streaming on May 15, 2025, is offered in both English-dubbed and English-subtitled formats. Tickets for the theatrical showcase are already available, and fans are urged to check local listings.

Returning Crew and New Challenges

The animation studio Science SARU, responsible for the first season, comes back for Season 2 with many of the original creative crew members. Fūga Yamashiro and Abel Góngora, who worked as storyboarder and unit director respectively in Season 1, are now co-directors for the new season. Their vibrant visual storytelling and innovative animation techniques were instrumental to the first season’s critical success.

Hiroshi Seko, renowned for his contributions to hit anime like Attack on Titan: The Final Season, Chainsaw Man, Jujutsu Kaisen, and Mob Psycho 100, returns as the head writer. Composer kensuke ushio, who also composed music for Chainsaw Man and DEVILMAN crybaby, is back to create the score, promising another emotionally impactful and exhilarating soundtrack.

Character designs are crafted by Naoyuki Onda (Mobile Suit Gundam Hathaway, Berserk: The Golden Age Arc), while Yoshimichi Kameda (Mob Psycho 100) contributes his skills to designing the extraterrestrial and supernatural beings that inhabit the DAN DA DAN world.

Musical Highlights

The opening theme song “Otokone” is delivered by the dynamic hip-hop duo Creepy Nuts, known for their compelling beats and lyrical skill. The ending theme, “TAIDADA,” is performed by ZUTOMAYO, introducing a distinct musical essence to the series’ emotional and fantastical themes.

What to Anticipate in Season 2

DAN DA DAN: EVIL EYE debuts a new villain—Jashi, also referred to as Evil Eye—who presents a puzzling and hazardous challenge to the heroes. Momo Ayase and Ken Takakura (also called Okarun) must face this new foe while navigating the emotional intricacies triggered by the return of Jiji, Momo’s childhood companion and past crush.

The trio delves into a peculiar mystery connected to Jiji’s family and a hot springs resort, merging supernatural horror, sci-fi, and romantic tension in the series’ signature genre-blending manner.

A Manga Sensation

The anime draws inspiration from Yukinobu Tatsu’s manga, which launched on Shueisha’s Shonen Jump+ platform on April 6, 2021. As of April 4, 2025, the manga has published its 19th compiled volume in Japan. Viz Media is responsible for the English edition, with the 12th volume released on April 1, 2025.

Critical Recognition for Season 1

DAN DA DAN Season 1 received extensive acclaim. CGMagazine granted the series a flawless 10/10, lauding its groundbreaking animation, daring camera work, and genre-defying narrative. The review emphasized how the show “integrates various animation styles to elevate the action or humor on screen” and praised Yamashiro’s ambitious shot compositions and vivid color usage.

Where to View

DAN DA DAN: EVIL EYE arrives in theaters throughout North America on June 6, 2025. Tickets can be purchased now through participating theater websites, including Cineplex. This limited-time theatrical experience provides fans an opportunity to witness the next chapter of DAN DA DAN in a cinematic environment before the series continues on television in Japan.

Don’t miss your chance to experience the supernatural excitement, emotional depth, and stunning animation of DAN DA DAN: EVIL EYE on the big screen. Check your local listings and secure your tickets today.

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Jade Raymond Leaves PlayStation Studio Responsible for Fairgame$ Creation
Jade Raymond Leaves PlayStation Studio Responsible for Fairgame$ Creation
2:33 am

Title: PlayStation’s Live-Service Challenges Persist as Haven Studios Founder Jade Raymond Exits

Sony’s ambitious venture into the live-service gaming domain has encountered yet another hurdle with the resignation of Jade Raymond, the leader of Haven Studios and a notable presence in the gaming sector. Raymond’s departure, which follows mere weeks after the first external playtest of Haven’s inaugural title Fairgame$, signifies another obstacle in PlayStation’s broader strategy to branch out beyond its traditional single-player blockbuster successes.

Jade Raymond Bids Farewell to Haven Studios

As reported by Bloomberg, Jade Raymond has discreetly left Haven Studios, the Montreal-based studio she established in 2021, shortly after the studio carried out its initial external test for Fairgame$. While Sony did not disclose a specific reason for her departure to the studio’s employees, the company released a statement commending Raymond’s contributions:

“Jade Raymond has been an extraordinary partner and visionary in the creation of Haven Studios. We express our sincere gratitude for her leadership and contributions, and we wish her the very best in her future endeavors.”

Raymond, a seasoned professional in the industry, is widely recognized for her tenure at Ubisoft, where she played an instrumental role in the development of major franchises such as Assassin’s Creed, Splinter Cell, and Watch Dogs. She subsequently joined Electronic Arts, where she led the ill-fated Project Ragtag, a Star Wars title that eventually faced cancellation. Her decision to establish Haven Studios was perceived as a daring move, with Sony acquiring the studio in 2022 as part of its live-service expansion.

Fairgame$: A Vital Component of Sony’s Live-Service Strategy

Fairgame$, a competitive heist-themed shooter akin to Payday, was unveiled in May 2023 and was originally projected for a late 2025 launch. However, Bloomberg has indicated that the game has now been postponed to 2026. This title is among the few remaining projects from Sony’s initial lineup of 12 live-service games previously announced.

The game is being crafted exclusively for the PlayStation 5 and aims to provide a novel spin on cooperative multiplayer gameplay. Although details are sparse, the idea of players engaging in high-stakes heists within a stylized, near-future environment has sparked cautious optimism among enthusiasts.

A Troubled Live-Service Initiative

Sony’s venture into live-service gaming has been far from seamless. Several prominent projects have already been canceled or postponed:

– The Last of Us Online, a multiplayer counterpart to the celebrated franchise by Naughty Dog, was scrapped after years of development.
– Concord, a hero shooter from Firewalk Studios, failed to generate interest and was removed from digital stores.
– A multiplayer variant of God of War and a Spider-Man multiplayer game, The Great Web, were allegedly in development but have since been either shelved or left in uncertainty.
– Bungie’s Marathon, a reboot of the iconic sci-fi shooter, is still on track for release later this year, providing a glimmer of hope for Sony’s live-service objectives.
– Helldivers 2, developed by Arrowhead Game Studios, has emerged as a rare success, garnering positive reception and sustaining a robust player community.

Raymond’s exit adds to the mounting apprehensions regarding the viability of Sony’s live-service approach. With the company historically thriving in narrative-rich, single-player experiences like God of War, Horizon, and The Last of Us, the shift to multiplayer and live-service games has proven to be a challenging transition.

What Lies Ahead for Haven Studios?

In the wake of Raymond’s departure, the future of Haven Studios and Fairgame$ remains in flux. The studio continues to function under Sony’s supervision, and development on the game is said to be ongoing. However, leadership changes at this development stage can often lead to shifts in direction, delays, or even cancellations.

Sony’s statement indicates that the company remains dedicated to the project, but the absence of a clear successor or roadmap brings about uncertainty regarding the studio’s future direction.

Conclusion

Jade Raymond’s departure from Haven Studios is a notable setback to Sony’s live-service aspirations. As one of the most prominent figures spearheading this new initiative, her exit highlights the challenges Sony confronts in adapting to a swiftly changing multiplayer environment dominated by established titans like Fortnite, Apex Legends, and Call of Duty: Warzone.

With only a limited number of live-service projects still actively being developed, Sony may need to reevaluate its strategy and refocus on what it excels at — delivering exceptional, narrative-centric experiences — while seeking more sustainable methods for exploring multiplayer and live-service frameworks.

For the time being, all attention will be directed toward Fairgame$ and whether it can defy the odds and emerge as the breakout sensation Sony has been striving for in the live-service sector.

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